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Bomber crew
Bomber crew












bomber crew

III deals 187 damage per second, the 20mm Mk. 303 caliber quad-barrel turrets of the same mark (The. However, the 20mm turrets deal significantly higher damage, being beat slightly only by. 50 caliber turrets, but still fire at a decent rate. In contrast, the 20mm cannon turrets (from the Secret Weapons DLC) are generally slightly heavier than the other two turrets and fire noticeably slower than the. 303 caliber turrets may sound as if they fire slightly faster. Firing speed is also not a significant factor it is not known whether there is a firing speed difference, but the. Weight is not a significant factor, as they are generally the same (usually they are the same) between both calibers for similar versions (e.g.

bomber crew

50 caliber turrets do more damage at the expense of smaller clips. 50 caliber turrets, the former do less damage, but they have more bullets per clip. It should be noted that only Normal Ammo uses the ammunition loaded into a turret. Ammo, or High-Explosive Ammo, which offers explosive damage upon hitting an aircraft effective against groups of aircraft. Ammo, or Armor-Piercing Ammo, which offers higher damage against heftier/well-armored aircraft useful against fighter aces and jet fighters.

  • Incendiary Ammo, which has a chance of igniting places on the aircraft it hits effective against all targets.
  • Normal Ammo, which is the default ammunition used and has no special attributes.
  • Turrets can use four types of ammunition: If a gunner is low on health, they should be sent to the medical bed immediately or be healed by a Crew member, else they risk death. Turrets provide little protection against incoming fire. They will still fire if enemy fighters happen to fly in front of them, but this only happens rarely. When the hydraulics system fails, all turrets will lock up on their aim direction at the moment of failure, rendering them useless. Any given turret will not hold more than three extra clips of ammo, but will keep the same amount of bullets remaining in the magazine and number of extra clips after the current gunner leaves the turret. To replenish ammo, any crew member can go to the ammo box in the center of the aircraft to retrieve three clips of bullets. Without ammo, a crew member inside a turret will spin around to aim at nearby enemies but will be unable to fire bullets. When the turret is completely out of ammunition, the icon turns red.

    bomber crew

    When a turret is running low on ammo, an icon with three bullets will appear. The player does not need to physically aim a turret the crew member using the turret will aim and fire at enemy aircraft that have been tagged. In order for a turret to function, a crew member must be stationed at it with sufficient ammunition and functional hydraulics. It is preferred that the player assigns gunners to the turrets, and both gunners, along with the Bombardier, will be found already inside a turret at the start of every mission. The same turret can be removed after installation if the player desires, but none of the other turrets can be removed. At the start of the game, the first bomber will have no ventral turret and must be purchased later. The Lancaster can have three or four turrets: one on the nose of the plane, one on top (Dorsal), one on the tail, and one on the belly (Ventral). Turrets also require the hydraulics system to be operational in order for crew members to rotate the turret and fire. Turrets require ammunition for proper use in the Lancaster, any crew member can obtain ammunition for all turrets at the ammunition box in the center of the aircraft. Turrets allow the occupants of an aircraft to fire at other aircraft in order to damage them and shoot them down. All turrets rely on hydraulics except for the waist and cheek turrets (B-17 Only)Ī Gun Turret, or turret is a device found on all aircraft in Bomber Crew and forms a crew member station on the Lancaster bomber.Rear turret can be shot off with the entire tail section.














    Bomber crew